Welcome to TMGCL School+, the exciting game-based learning platform designed to make mastering maths fun and engaging! for KS3, and end years of KS2. We transform tricky topics into thrilling puzzles, helping students sharpen their skills and build a strong foundation for future success. Discover how our patented product, cZeus Puzzles makes using algebra, common factors, and deduction an adventure!
cZeus Puzzles are unique, grid-based maths challenges boosting numeracy, logic, and problem-solving. They simplify complex mathematical relationships (like simultaneous non-linear algebraic equations) into a grid format. Players find unknown "Mystery Numbers" using given clues (sums/products) and four criteria, without formal algebra. Key criteria: unknown numbers are whole numbers from 1-9 (can repeat), and each puzzle has only one solution. More criteria are introduced in cZeus Planet and the cZeus School League.
Struggling with algebra? cZeus Puzzles offers an intuitive way to master algebraic logic. Our game transforms simple equations into engaging puzzles fostering active algebraic thinking for deeper understanding and enjoyment, moving beyond traditional methods.
Read MoreGrasp common factors and multiples with cZeus Puzzles. Our grid-based challenges intuitively guide you to identify and utilize these concepts solidifying your understanding of these essential math building blocks.
Read MoreHone logical deduction with cZeus Puzzles. The game promotes analytical thinking, pattern recognition, and logical inference, vital skills for complex math and daily challenges. The cZeus School League specifically boosts rapid and accurate application of this knowledge.
Read MoreOur platform offers a structured yet engaging approach to learning and applying mathematical concepts, specifically designed for the school environment.
Prepare for the cZeus School League Challenge 2025-2026! We suggest a gradual progression: begin with the Starting Zone, then move to the cZeus Plant, and finally the cZeus School League. We wish you a successful journey.
New to cZeus? The Practice tab is the perfect place to start. Here, pupils can get familiar with the core format and rules that underpin cZeus puzzles. Interactive tutorials and foundational exercises will build their skills and confidence step-by-step.
Read MoreReady for a challenge? cZeus Planet is where pupils can put their learning into action! This vibrant space offers a universe of increasingly challenging cZeus puzzles. It’s a fantastic way for students to independently hone their skills, identify and correct mistakes, and get help when needed.
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Teachers, this is your hub! The cZeus School League allows you to seamlessly integrate cZeus puzzles, challenging and motivating your students. Easily set homework, organize competitions, and track progress. Enjoy a safe and focused learning environment with no ads or in-app purchases.
Students, immerse yourselves in a truly gamified experience! Engage with captivating characters and animations, earn exciting rewards, and become an active member of our vibrant student community. Compete with your peers, send and receive gems, track your ranking, and challenge others to sharpen your speed and skills before official competitions.
To participate and join the community, simply ask your teacher to register with us.
The national curriculum for mathematics aims to ensure that all pupils: ** |
cZeus Puzzles useful for : |
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cZeus puzzles directly exercise the yellow subjects below and also build a foundation for the topics in light yellow.
Key Stages |
School Year |
Numbers |
KS2 upper level | 5 and 6 (age 9 - 11) |
Decimals, percentages, ratios/proportions, basic algebra, square and cube numbers, factors, primes, fractions, negative numbers |
KS3 | 7, 8 and 9 (age 11-14) |
Large decimals, inequalities, common factors/multiples, prime factorisation, priority of operations, approximation/estimation, simplify algebraic expressions, solve equations, sequences |
KS4 | 10 and 11 (age 14-16) |
Standard form arithmetic, limits of accuracy, factorisation of quadratic equations, inverse functions, composite functions, graphs of linear/quadratic/cubic/reciprocal functions, roots/intercepts/turning point of functions, simplify algebraic expressions, solve quadratic, simultaneous equations, logical deduction |
Key Stages |
School Year |
cZeus Classes |
Benefits of cZeus |
KS2 upper level | 5 and 6 (age 9 - 11) |
Light, Mortal, Hero | Numbers, Arithmetic, Multiplication tables, Common factors, Algebraic equations and simple equations |
KS3 | 7, 8 and 9 (age 11-14) |
Mortal, Hero, DemiGod | Above + Concepts such as substitution, Common Factor, elimination of impossible answers |
KS4 | 10 and 11 (age 14-16) |
Mortal, Hero, DemiGod, Olympian | Above + Mathematical reasoning and logical deduction to solve algebraic equations |
A levels and above | 16+age, adults & older players | Mortal, Hero, DemiGod, Olympian, Titan | All above |
Jon Greenman, a retired Maths Professor at Stirling University has spent a career convincing students that mathematics is to be enjoyed and not feared, “This task has been made easier, not only for students but also for those who want to keep their brain in trim, by the recent development of a range of computer games that test numerical agility. A recent addition to this market is cZeus which takes the concept much further by introducing players to more complex concepts without them realising it. cZeus is a thoroughly absorbing game based on a smart idea and has the potential to take the player further along the path to a deeper appreciation and enjoyment of mathematics.”
cZeus puzzles offer a great alternative way for practising basic numeracy skills as well learning more complicated mathematical concepts such as algebra and basic number theory. cZeus does this in a fun way and without the players knowing the underlying maths. All the players need is some basic knowledge of arithmetic and logical reasoning to start solving simpler cZeus Mortal and Hero puzzles, and with practice they can gradually improve their numeracy and reasoning skills as well as their mental agility to solve harder puzzles. Solving a puzzle essentially amounts to solving a set of simultaneous algebraic equations.
This is a great way to get the interest of a wider range of people with no formal mathematical training in such an important discipline. cZeus is more powerful than other brain training games as it teaches a real life skill and has the potential to play an important role in changing the cultural attitudes towards maths education in general. Similar to Sudoku, I am confident cZeus will become a ubiquitous maths and logic game encouraging more people to improve their numeracy skills. I highly recommend cZeus to anyone from beginners to those who are advanced in maths proficiency and would like to keep an agile mind.